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Post by Karlostto✪NFS on Sept 22, 2015 1:24:46 GMT
I don't want even thread again but who said from royal maybe about adjustment of stab come on... I understand 1000 on stab but x10 vigor. Somebody also said that this thread is not about nerf but balance??. It is about stab destruction if this is true. Whatever you can joke about compensation or not mine 15 Graboids and 15 sm went to hell totaly today. Do not mention about 80.000 gems i spend hunting Mystic and sm for meta purpose. Maybe for Mikhael who throw 80.000 gems to toilet hunting 100.000.000 sky arena for nothing it is nothing for 95% players also for me it is huge lose. You're not an inexperienced player, you had to know this would get nerfed at some point -i would not believe you if you said otherwise, you're obviously not stupid. Now you want compensation, and are throwing a tantrum and trying to rile other people up to create a smoke screen for your own benefit to attempt to get igg to give in to your demands. Now you are well within your rights to cry and whinge and wail and whine all you want, but dont be surprised when people who find your antics childish and idiotic call you on it. Stop trying to validate your petulance, you have gained massive benefits from your stab deck, and nobody held a gun to your head and forced you to take advantage of this broken mechanic. Grow up and take some responsibility for your choices and stop trying to drag the good people of this community down to that level with you. You know there is a wise saying that people tent to put their own flaws on another. Calling someone childish, idiotic? while hiding behind a computer? That does not say a lot about the person you are insulting, but it says a lot about you I believe everyone in the forum is able to make their own opinions about whether re-compensation about stab deck is the right or wrong thing to do...but if your going to voice your opinion please have some respect for other players of the game and for yourself Mods, why hasn't this guy gotten a warning yet? Some people are getting way out of line in this thread
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Post by Sithys [BK] on Sept 22, 2015 1:59:23 GMT
IMO, recompense claims can all be lumped in with these absurdities: www.legalzoom.com/articles/top-ten-frivolous-lawsuitsYou go ahead and defend your rights to pass off responsibility for your own actions all you want, and I shall equally defend my right to express my bitter disappointment at the growing trend of folks toward blindly laying blame for their own crap at others' feet in order to try and dodge consequences.
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Post by Pyron on Sept 22, 2015 4:50:05 GMT
I don't think we should put on our POV/opinion about "entitlement" of compensation. It will just devoid the topic in needless name calling and smartassing.
Instead look for precedents for similar cases whether you think it's morally wrong or right. Customers paid or not will complain even if they are in the wrong. If you worked with customer service, you know what I'm talking about. What our opinion on the subject really doesn't matter that much. Getting the benefits of clearing the maps and whatnot isn't really an argument against compensations as well.
For instance, Blizzard when patched games like Diablo 2 with economy that involves real money (although Blizzard didn't get any of it), they didn't give any compensation for these. In D3 we had auction houses and patches could interfere with these as well, making items that would be worthy $100+ useless overnight. Still no compensation. Now with Hearthstone, they give some compensation in form of dust. Whether the players abuse the s*** out the cards or not and real money was involved or not, they could get full refund in form of dusting their fixed cards.
Now getting into the scope of DH. During the whole Guild War fiasco where top guilds abused the s*** out of the system before the fix, they didn't ban the abusers or took their rewards outta them as far I know. If they did, it would be understandable. There is precedent for that in other games. For instance, people got banned in Guild Wars 2 when people took advantage of an exploit in its currency system. Just or not, people got banned for that. In IGG case nothing really happened to these abusers. They just can enjoy their free gems while IGG prolly lost some of their profits on their oversight. It's just whatever.
With the nerf of Angel Prime and Killer Queen, no compensation were given directly. However, if you complained about it yourself, you could exchange them for Blossoms or Bewitcher. Whether if you got it for money or for free (like Sky Arena) and if you abused the s*** of these cards or not. Personally I exchanged my Angel Prime that I got for free from the event. I never got to see it in action in guild maps (I was abusing the Killer Queen instead). I didn't really care about the nerf, but after seeing people exchanging them for other cards, I did follow them.
So in the end, I wonder if IGG will just do something similar to the Angel Prime's case in terms of compensation.
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Post by mortivore on Sept 22, 2015 6:17:41 GMT
Guys, one thing is to take advantage of an exploit. Another thing is to invest everything you get into an exploit you know is going to be fixed at one point. If you havent planned ahead, taken the advantage the exploit have given you. Well, you can blame yourself. Noone needs 15 staboids and 15 stabmasters (sorry for using you as an example hitmus).
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Post by amidala on Sept 22, 2015 6:24:50 GMT
Guys, one thing is to take advantage of an exploit. Another thing is to invest everything you get into an exploit you know is going to be fixed at one point. If you havent planned ahead, taken the advantage the exploit have given you. Well, you can blame yourself. Noone needs 15 staboids and 15 stabmasters (sorry for using you as an example hitmus). Ouch* That's quite stabby
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Post by dbreezy✪NFS on Sept 22, 2015 6:31:23 GMT
If they really make hero vigor go 10x multiplier I'll likely quit the game until it is changed. It's the ultimate slap in the face to ftp players. Not only that, but why even have health in the first place if you are going to make this change? Just take all hero health mechanics out of the game since you are effectively doing that anyway. The game will be purely creature vs creature and the person who spends the most on melds wins. I suppose that is normal for pay to win games but it certainly creates several walls that free to play players will never be able to even remotely cross (not just talking PvP btw). Dangerous move by IGG.
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Post by Hitmus✪NFS on Sept 22, 2015 6:48:22 GMT
Guys, one thing is to take advantage of an exploit. Another thing is to invest everything you get into an exploit you know is going to be fixed at one point. If you havent planned ahead, taken the advantage the exploit have given you. Well, you can blame yourself. Noone needs 15 staboids and 15 stabmasters (sorry for using you as an example hitmus). not so fast mortivore i have still 4 mystic and few other possibilities as backup. how many graboids you need to create 4 staboid? and 4 SM? 16+16 max - it is anyway mine 80% of exploring form beggining of game same SM. are you hapy loosing your graboids and SM bacause adjustment with is not adjustment but destruction? or maybe your opinion is that 130.000 hp and stab capped at 1000 you will use still your stab decks m your graboids and SM ? or you just dont care if IGG doing proper adjustent or just killing stab. you can live with it and dont care - i can also no problem. or you can criticize sth what you think is not ok (I mean proper adjustment , not adjustment at all what we all agree that it is needed) and base to compensation , we all played many game we see no compensation or some , do you prefer some or none:)? tell me that none:) anyone want say that stab will be used after adjustment we have seen? when in top100 a lot of hero will be soon 130.000 hp? anybody?
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Post by mortivore on Sept 22, 2015 6:56:53 GMT
Guys, one thing is to take advantage of an exploit. Another thing is to invest everything you get into an exploit you know is going to be fixed at one point. If you havent planned ahead, taken the advantage the exploit have given you. Well, you can blame yourself. Noone needs 15 staboids and 15 stabmasters (sorry for using you as an example hitmus). not so fast mortivore i have still 4 mystic and few other possibilities as backup. how many graboids you need to create 4 staboid? and 4 SM? 16+16 max - it is anyway mine 80% of exploring form beggining of game same SM. are you hapy loosing your graboids and SM bacause adjustment with is not adjustment but destruction? or maybe your opinion is that 130.000 hp and stab capped at 1000 you will use still your stab decks m your graboids and SM ? or you just dont care if IGG doing proper adjustent or just killing stab. you can live with it and dont care - i can also no problem. or you can criticize sth what you think is not ok (I mean proper adjustment , not adjustment at all what we all agree that it is needed) and base to compensation , we all played many game we see no compensation or some , do you prefer some or none:)? tell me that none:) anyone want say that stab will be used after adjustment we have seen? when in top100 a lot of hero will be soon 130.000 hp? anybody? If you have 4 staboid and 4 stabmasters its not overinvestment. I tought you had made 15 staboids and 15 stabmasters. My mistake. I made 6 stabieds and 5 stabmasters. So i loose lots of investements as well. But i think its worth it. On the other hand, x10 hero vigor is too much imho. Not only ruining stab decks, but any other deck that base on board controll and slowly killing enemy hero. it will probably be impossible for IGG to compensate players. Best guess is to contact them, and tell that you used gems to get your cards, but they will probably dont listen at all.
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Post by Hitmus✪NFS on Sept 22, 2015 7:03:46 GMT
I agree with you , but who is not trying that is standing in place forever. At least i will try as we are 99% sure that that rune will kill and change everything. Or at least a lot.
I had almost same numbers like you but i was waiting for meld day and i am happy that there was none last time:)
it was worth for fun even to lost all those grabs and sm and see myself as only 1 player plearing map 13 and over 10 maps where nobody else were there except me. Same it was worth to see myself top1 trial for 80% of the month and watching royals and WK watching me top1:)
even you are all better:)
let see:)
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Post by Sithys [BK] on Sept 22, 2015 7:13:42 GMT
I should start doingg stuff like that... why concern ourselves with consequences we know are coming when we can just throw a tantrum, whinge and whine a bunch afterwards and get our stuff back afterwards right? I've been looking at things all wrong, silly me.
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Post by Pyron on Sept 22, 2015 7:32:33 GMT
I'm pretty sure the first wave of people who got Killer Queens and Angel Primes threw a tantrum and got rewarded for that, so what's the difference in this case? Instead of looking this situation in a moral way, just look at it in a more practical way.
Everyone knew that a fix was coming. No way that IGG would let a 5 card deck destroying a map effortlessly go rampant like that forever. Even Hitmus who created this topic knew that. It was ridiculous how effective it is.
Like the Angel Prime case, I wasn't really aware of the card exchange thing or people crying over Angel Prime nerf. I thought it was something reasonable to happen. Killer Queen and Angel Prime were ridiculous in guild maps (well at least I saw Killer Queen in action, and it was hilarious). If no compensation were given, fine, that's quite normal in terms of precedence. Most games patch stuff and nothing get compensated. Hell, game companies may even ban exploiters during the process. For example, Starcraft 2 players who used unofficial mouse macros. Ridiculous? Yes, but these companies do whatever they think it's right.
However, in the end they did compensate players for the nerf, so why not expect this in this case if the outcry is there? Again, on personal level I would give no fucks if compensation were not given. If you wanted the moral ground, you should not ask for compensation and not used the exploit. After all righteous players don't exploit, I'm right? However, precedents were established by IGG before in this case, so players expectations of compensation are reasonable as well if they have some level of consistence.
Whether we gonna get compensation or not is a different discussion and won't bet on it too.
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Post by xenas on Sept 22, 2015 7:43:42 GMT
Ok so ive just read up on this thread and id like to warn everyone from this post on that any name calling, harassment or other profanaties will be punished. Lets keep it clean and discuss the changes ahead and leave it at that.
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Post by drakkan on Sept 22, 2015 7:59:36 GMT
Still, talking about essences here is just silly. Theres a bunch of good arguments in favor of backstab, keeping it the way it is cause you spent essences on it is insulting. Who said we should keep it as it is because of essences? What, you feel the urge to say something and you dont feel like reading messages ..
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Post by FreePlayer on Sept 22, 2015 8:00:57 GMT
True HITMUS.. Stab pactch is a destruction.. For P2P, its not a big deal since they could use gems to get sm or tc, and buy energies + attempts for graboid.. They just "tickle" when IGG said that stab will be "adjusted" But for F2P, like me, it is HELL I have meld 3 SM, 4 TECHNO, 5 BORDER, and 2 GRABOID Now, they are pretty useless.. Less 1 deck for me in guildwar. And, we, F2P, is not crying. If you look at DeckHeroes FB Page, it is a P2P first that start complaining about stab.. And what i really dont understand, why are people keep complaing for something that they can even get it too ? If you are complaining that ur luck sucks, u spend 10k gems and got no gm, its normal.. But for stab lol But, let it be then.. My advice for u guys, esp P2P.. Think first before you cry for a nerf. And lets hope IGG will compensate time and resources that we all lost due this stupid adjustment
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Post by drakkan on Sept 22, 2015 8:07:50 GMT
Woman spilled a coffee and sued McDonnalds? And you're comparing this with that? Either your logic is totally flawed or you're provoking. It this case, we "bought" what is written .. and they changed it then. If you like more "colored" explanation -> this is similar as you buy a CAR that (by specs) uses 1l of petrol on 10.000 miles and you pay lots money for this as you think its worth. And it really uses just 1l on 10.000miles. But then, they realize that it would ruin whole car economy as nobody would buy other cars any more, that other customers who bought "regular" cars are complaining now etc .. and they take your car and change it to use 10l on 50miles.
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Post by Pyron on Sept 22, 2015 8:29:27 GMT
True HITMUS.. Stab pactch is a destruction.. For P2P, its not a big deal since they could use gems to get sm or tc, and buy energies + attempts for graboid.. They just "tickle" when IGG said that stab will be "adjusted" But for F2P, like me, it is HELL I have meld 3 SM, 4 TECHNO, 5 BORDER, and 2 GRABOID Now, they are pretty useless.. Less 1 deck for me in guildwar. And, we, F2P, is not crying. If you look at DeckHeroes FB Page, it is a P2P first that start complaining about stab.. And what i really dont understand, why are people keep complaing for something that they can even get it too ? If you are complaining that ur luck sucks, u spend 10k gems and got no gm, its normal.. But for stab lol But, let it be then.. My advice for u guys, esp P2P.. Think first before you cry for a nerf. And lets hope IGG will compensate time and resources that we all lost due this stupid adjustment Well, you should see some of the P2W stab decks. They truly put stab over the top with some not so accessible 5*. I saw one with Fafnir with Stab. That will be hilarious after patch. Anyway, I don't think it will make Stabthrough useless in PVP, just it will be placed in the background as it should. Before runes people amused the idea of using Stabthrough with Sweeping Blow to complement Curse decks. That's probably the intended role, just a supplement. However, some runes changed the game too much when they should be just complementary and in the end of the day, Stabthrough is one of them. Personally I liked what Stabthrough did to the old meta because it kept in check that old boring Revive/Recycle/Disposal or big beater grind deck out there. Grinding decks of various shape and form were there, but they were only one strategy in the end, grind the opponent out. Stabthrough made hero killing the spotlight. Probably the only true aggro deck in this card game (curse deck is also one, I wish we had a true combo deck). However, it shook the meta too much and; although, adaptations and counters do exist, they take too much time to make. I made Stab deck pretty fast. I wasn't an early adopter or anything, but I was surprised at how even a subpar stab deck could do damage. Before the announcement of the patch, I was working on an anti-stab deck, but it's been two months and I'm nowhere near to complete it yet for primetime. They won't be useless, they will just be relegated to a different role that isn't your main deck. You probably can use it in guild wars to stab unexpected treasure hoaders. And about crying. Crying is free. I don't think we should blame them from this. It was a time bomb waiting to happen.
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Post by STAB LORD on Sept 22, 2015 8:31:23 GMT
The problem is IGG wants to get rid of all the cookie cutter decks so 10× vigor will destroy all hero killing decks and that's it. I was expecting this since the early HK decks with cursed witches. They were and still are good to a certain point now . NFS guys stop being stupid and play a one sided game develop different types of decks except hero killing, try using your brains for other decks like the others do and don't just relly on one strategy. The meta shifts always you need to plan ahead and try and sray ahead of the meta that's the same in all pvp games meta must shift so that players have to build new decks always and not get bored with the game . I want to feel sory for those that invested everything into a cookie cutter hoping that it will last ... but i can't feel sorry for them because that shows signs of extreme stupidity .
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Post by drakkan on Sept 22, 2015 8:49:19 GMT
The problem is IGG wants to get rid of all the cookie cutter decks so 10× vigor will destroy all hero killing decks and that's it. I was expecting this since the early HK decks with cursed witches. They were and still are good to a certain point now . NFS guys stop being stupid and play a one sided game develop different types of decks except hero killing, try using your brains for other decks like the others do and don't just relly on one strategy. The meta shifts always you need to plan ahead and try and sray ahead of the meta that's the same in all pvp games meta must shift so that players have to build new decks always and not get bored with the game . I want to feel sory for those that invested everything into a cookie cutter hoping that it will last ... but i can't feel sorry for them because that shows signs of extreme stupidity . There are 2 ways to improve -> improve multiple topics/areas/decks at a time and at much slower rate ... say you'll be competitive (and all-rounder as you suggest) in 9 months. Or you can focus on 1 area and start being competitive in it after 3 months .. and after that start working on other areas, and in 9 months you'll be competitive in all of them. What's the difference? In scenario1 that you suggest, you're becoming competitive only after 9 months. In scenario2, you're also becoming al-rounder in 9months, buy you're also becoming party competitive in 3 months as well. What do you suggest, we should spread out our resources and somewhere at January 2016 finish wast amount of different melds.. yes, that would be great.. with a minor drawback on half year grinding as you would focus on multiple strategies. Do you think we dont know what needs to be melded to be "allrounders"? Sure we do .. but its only about TIME and that's the biggest problem here.
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Post by Hitmus✪NFS on Sept 22, 2015 8:55:11 GMT
try do not find NFS as STAB team , i am saying for me:) i never invested all in stab maybe i did not said that ealier:) i am only discussing sth about game we like all together and each of us has some thoughts about it. in general we would like to be listen by IGG on some points and i belive somebody is reading that anyway from that. After mine post here mine friend receined email that 1 guy from forum (me) saying sth about nerf hihi so it meant they read it fast. maybe they will see our aguments and make wise decision , even i think it is too late as taiwan version is on .
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Post by Pyron on Sept 22, 2015 9:01:02 GMT
The problem is IGG wants to get rid of all the cookie cutter decks so 10× vigor will destroy all hero killing decks and that's it. I was expecting this since the early HK decks with cursed witches. They were and still are good to a certain point now . NFS guys stop being stupid and play a one sided game develop different types of decks except hero killing, try using your brains for other decks like the others do and don't just relly on one strategy. The meta shifts always you need to plan ahead and try and sray ahead of the meta that's the same in all pvp games meta must shift so that players have to build new decks always and not get bored with the game . I want to feel sory for those that invested everything into a cookie cutter hoping that it will last ... but i can't feel sorry for them because that shows signs of extreme stupidity . Dunno, if it come across from comments of all NFS members that all our guild only rely on stab decks or if we only have this deck. If you read them right, I think you could infer some of use or either have "standard" decks as well and/or are already preparing ahead the best it can. And your comment regarding meta was pretty obvious as well. So I don't know if I should take your post regarding our guild as a troll, offense, attempt advice, none of the above, or all of the above. Now regarding Vigor buff, that rune was trash, so it deserved a buff IMO. However, dunno if 10x is the right buff. I'd take that IGG really wanna Stabthrough out of the picture for sure instead of trying to do proper balance. After all they got the numbers for Stabthrough way wrong at first (well they get the numbers way off in most cases), so might as well go overboard with the buff as well. 50% increase for the Vit/Prot/Violence runes seems excessive as well, but hey, it's IGG style of making changes. We all should be used to that by now.
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Post by STAB LORD on Sept 22, 2015 9:26:37 GMT
The problem is IGG wants to get rid of all the cookie cutter decks so 10× vigor will destroy all hero killing decks and that's it. I was expecting this since the early HK decks with cursed witches. They were and still are good to a certain point now . NFS guys stop being stupid and play a one sided game develop different types of decks except hero killing, try using your brains for other decks like the others do and don't just relly on one strategy. The meta shifts always you need to plan ahead and try and sray ahead of the meta that's the same in all pvp games meta must shift so that players have to build new decks always and not get bored with the game . I want to feel sory for those that invested everything into a cookie cutter hoping that it will last ... but i can't feel sorry for them because that shows signs of extreme stupidity . There are 2 ways to improve -> improve multiple topics/areas/decks at a time and at much slower rate ... say you'll be competitive (and all-rounder as you suggest) in 9 months. Or you can focus on 1 area and start being competitive in it after 3 months .. and after that start working on other areas, and in 9 months you'll be competitive in all of them. What's the difference? In scenario1 that you suggest, you're becoming competitive only after 9 months. In scenario2, you're also becoming al-rounder in 9months, buy you're also becoming party competitive in 3 months as well. What do you suggest, we should spread out our resources and somewhere at January 2016 finish wast amount of different melds.. yes, that would be great.. with a minor drawback on half year grinding as you would focus on multiple strategies. Do you think we dont know what needs to be melded to be "allrounders"? Sure we do .. but its only about TIME and that's the biggest problem here. But look at this the other wy around . When u spend 3 months developing a cookie cutter deck then exploit them for like 2 months and then it gets nerfed and after your 2 months of glory you'll regress to being inexistant because u have no other thing going on for you. If u spend 9 months developing proper decks collecting stuff from guild maps and doing smart decks you'll end up competitive later but you will have some good all around decks going on for you wich will last meta shifts because youll have other options except that one thing . In the end even if IGG didn't destroy all hero killing with the new patch people already started countering them alot and stab was going under without the help of IGG. So its a bad strategy however you look at it to play a one move game . Most of the time that one move its only effective while its still a surprise , and that doesn't last for long.
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Post by lampround✪NFS on Sept 22, 2015 9:32:58 GMT
My stabby deck did not really take much effort to put together, but it does feel like cheating being able to beat 14-11 with a lvl 1 hero and 5 crits....
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Post by drakkan on Sept 22, 2015 9:46:43 GMT
There are 2 ways to improve -> improve multiple topics/areas/decks at a time and at much slower rate ... say you'll be competitive (and all-rounder as you suggest) in 9 months. Or you can focus on 1 area and start being competitive in it after 3 months .. and after that start working on other areas, and in 9 months you'll be competitive in all of them. What's the difference? In scenario1 that you suggest, you're becoming competitive only after 9 months. In scenario2, you're also becoming al-rounder in 9months, buy you're also becoming party competitive in 3 months as well. What do you suggest, we should spread out our resources and somewhere at January 2016 finish wast amount of different melds.. yes, that would be great.. with a minor drawback on half year grinding as you would focus on multiple strategies. Do you think we dont know what needs to be melded to be "allrounders"? Sure we do .. but its only about TIME and that's the biggest problem here. But look at this the other wy around . When u spend 3 months developing a cookie cutter deck then exploit them for like 2 months and then it gets nerfed and after your 2 months of glory you'll regress to being inexistant because u have no other thing going on for you. If u spend 9 months developing proper decks collecting stuff from guild maps and doing smart decks you'll end up competitive later but you will have some good all around decks going on for you wich will last meta shifts because youll have other options except that one thing . In the end even if IGG didn't destroy all hero killing with the new patch people already started countering them alot and stab was going under without the help of IGG. So its a bad strategy however you look at it to play a one move game . Most of the time that one move its only effective while its still a surprise , and that doesn't last for long. 1. First who is "inexistant" without stab? I surely am not and I never said so, nor anyone here has said that. I dont know why some of you keep saying that. 2. I spent 1-2 months as it takes that much to spend if you want stabthrough deck. Thats why. 3. If I spend 9 months... well make it sound like I closed door for other decks by prioritizing stabthrough.. 4. If people counter stabthrough with whatever thats fine. I played Magic the Gathering for long time. They have different ways of solving balance issues. But if they make a OP deck (like Affinity was in its time), they bite it and leave it for 1-2 years to rotate in other bigger format. If its OP even after that they have restricted/ban lists. But they at least try to balance the game, and allow players who invested money to play with cards they printed. So: - they will try to balance cards there - they dont rush with killing strategies That's fair to players imho. And that strategy has kept MTG playable for so many years.
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Post by ÐARҞNESS on Sept 22, 2015 10:11:43 GMT
This topic keeps going around in circles arguing the same points. If you used stab to beat a whole map, advance in arena, tournaments, trials, whatever, did you not make progress? You can't seriously tell me you didn't see this stab nerf coming. The mechanic was abused to a ridiculous extent.
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Post by Jan<(3 on Sept 22, 2015 10:19:09 GMT
I never had a chance to use stab deck. Slowly i cleared dungeons to 13-4 then i saw video with this deck, and i was thinking thats a way to clear all maps so I started to collect cards, it was about 1-2 months ago. Now I see there's no chance to clear that dungeons with my weak f2p deck. I have no a butt-hurt , but i'ts sad i will play almost one year, now im on 81 level And everyone got better cards than me. If there's no luck , is a cash. I live on country where 8200 gems is a cost of 1/3 of payment,so im only star user. They should nerf stab but not destroy, giving us new scalling of runes is destroying sense of this deck. Still we have "curse" which is based of max hp of enemy hero. We will see. Sorry for my bad english.
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Post by drakkan on Sept 22, 2015 11:29:11 GMT
This topic keeps going around in circles arguing the same points. If you used stab to beat a whole map, advance in arena, tournaments, trials, whatever, did you not make progress? You can't seriously tell me you didn't see this stab nerf coming. The mechanic was abused to a ridiculous extent. Yes, nerfing stab did cross my mind.. but only after I finished the deck.. then it was too late. How could have I seen it before? Im not an Oracle, Prophet, or something..
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Post by ÐARҞNESS on Sept 22, 2015 11:38:33 GMT
This topic keeps going around in circles arguing the same points. If you used stab to beat a whole map, advance in arena, tournaments, trials, whatever, did you not make progress? You can't seriously tell me you didn't see this stab nerf coming. The mechanic was abused to a ridiculous extent. Yes, nerfing stab did cross my mind.. but only after I finished the deck.. then it was too late. How could have I seen it before? Im not an Oracle, Prophet, or something.. Before you made the deck, you didn't realise by looking at other stab decks in play that it was OP? Really?
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Post by drakkan on Sept 22, 2015 11:52:22 GMT
Yes, nerfing stab did cross my mind.. but only after I finished the deck.. then it was too late. How could have I seen it before? Im not an Oracle, Prophet, or something.. Before you made the deck, you didn't realise by looking at other stab decks in play that it was OP? Really? I saw how decks look .. how could I have felt how powerful they are without playing with them? I didnt play vs them either.. only somewhere in the middle I saw I think Hitmus[NFS] finishing 13-11 on YouTube.. should I have stopped making my deck then? I didnt know if its is possible to do it on other maps as well. I read on forum that Curse can be used up to maps 12 .. dont remember how I went to stabthrough though .. it wasnt that widespread then .. its only after that Royals took half of top100 with st+puppets.. I told you, I'm relatively new in this game.. thats why I feel such tempo loss. Edit. You are in WK, you have lot more info. But you also were on start at some point. Try to remember what could you evaluate back then.. its only after I started making ST deck that I went to top10 guild and learned a lot. Before that I was in some noobish guild.
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Post by Hitmus✪NFS on Sept 22, 2015 11:53:32 GMT
i relized for example as 1 of first and ? i used standard game options delivered by developers it is not mine fault that we play the game. question is that we played build op decks or some are in progress of building and? it ends. was that players fault? that they played as it was delivered by IGG? was their fault that they wanted be best in that time using best techicques which was OP ? i think no , question is should we be like what? witcher(see the future) and never play strategy which is good or seems to be very good at the moment? i think that all should play and have fun. OP or not. Question is still how developers adjust the game when we can see that STAB is overhelming evetything. If they doing it properly , players can still use cards but they feel that deck is not so strong but they feel that they did not wasted 6 months (if sombody for example farmed graboids and decided for meld during stab period) if IGG adjusting envirnoment so STAB is unusable - ALL can feel bad (or 95%) , good can feel only big spenders and now nobody will kill his 6x mystic super melded plus level 8 5* heroes. if the adjustment is wise all is clear , many accept change and sth good for game. if it is total destruction of sth which was build OP or not but IGG allowed to do so and they did not nerfed it in week but gave all players time to use many resources players feels that they are cheated by IGG. everyone can feel own way , my opinion is that if it is stab destruction i feel i need compensation for mine time and resouces.(all other can have different opinion and i recpect it)
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Post by drakkan on Sept 22, 2015 12:00:42 GMT
Also, its not nearly that I put all my resources in ST. Im also finishing 3rd Thalassa in few days, preparing other melds etc.
But it doesnt change the fact that I suffered major tempo/resources loss.
They could have been more fair and try to balance if first. Then if it doesnt work, they can nerf it in v7.6.
Anyways, what will be with Puppets and godswill rune? Will they nerf puppets dmg as well? Or are puppets ok bc godswill rune is harder to get?
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