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Post by Sithys [BK] on Sept 22, 2015 22:53:58 GMT
Doubling hero health +/- 10x hero health rune is going to kind of ruin guild maps. Contribution wont change, but damage will go up significantly, which means less cash overall (not such a problem) and guild maps being killed alot faster (a big problem). Not really, Blood Curse is only 500 base damage with the rest being a precentage modifier of your heroes health. You could have a 5 billion health hero and it won't last much longer than a 20000 health hero. Bless will be capped at 1k per cast as well. Has bless always been capped? I didnt realise that (or missed the post while I was having fun arguing and such), my bless hits for 9xx now, just figured it would scale up being a %. Well in that case we'll have to wait and see, but some of the guild map decks might actually become a fair bit slower then, in particular those with godswill in them. I guess puppetteer will see a bit more use in the guild map scene. Not a major concern, just a ripple effect of the proposed changes.
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Post by sonbalin on Sept 22, 2015 23:00:32 GMT
Not really, Blood Curse is only 500 base damage with the rest being a precentage modifier of your heroes health. You could have a 5 billion health hero and it won't last much longer than a 20000 health hero. Bless will be capped at 1k per cast as well. Has bless always been capped? I didnt realise that (or missed the post while I was having fun arguing and such), my bless hits for 9xx now, just figured it would scale up being a %. Well in that case we'll have to wait and see, but some of the guild map decks might actually become a fair bit slower then, in particular those with godswill in them. I guess puppetteer will see a bit more use in the guild map scene. Not a major concern, just a ripple effect of the proposed changes. No, it isn't capped at the moment - it's in the TW patch notes for 7.5 though. Godswill shouldn't have any effect for Guild Map enemies either, it scales of the HP of it's own hero rather than it's enemies hero. Also damaging the enemy hero isn't counted as damage for gold in Guild Maps so not sure why it would see any use there by players. Godswill could be brutal in PVP as the patch notes don't mention any changes to it, hopefully that's just an oversight in the patch notes and not game mechanics though.
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Post by Sithys [BK] on Sept 22, 2015 23:06:54 GMT
Oh I just meant for shutting down enemy godswillers, but I guess gaze would get cleared in any case by pupps own gw. Need coffee thinking is derp. I mean if hero damage against us is increased (blood curse damage increased) but mitigation by bless is capped at basically what is now, bless may not actually be able to keep up with some guild map damage outputs against our own hero.
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Post by Sithys [BK] on Sept 22, 2015 23:09:06 GMT
Enter delay hb and delay oracles into the guild map meta!! seriously, am done posting now, have filled my yearly quota.
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Post by OuchDamage✪NFS on Sept 22, 2015 23:15:35 GMT
Oh I just meant for shutting down enemy godswillers, but I guess gaze would get cleared in any case by pupps own gw. Need coffee thinking is derp. I mean if hero damage against us is increased (blood curse damage increased) but mitigation by bless is capped at basically what is now, bless may not actually be able to keep up with some guild map damage outputs against our own hero. so i think the solution would be not to have hero vigor on guild maps.
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Post by sonbalin on Sept 22, 2015 23:28:47 GMT
Hero Vigor runes could definitely be harmful on Guild Maps, especially for Summoner heroes. I can't really see any advantage in using them there to be honest, apart from not needing to (un-)equip it for people that use the the same hero for guild maps + elsewhere.
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Post by Sithys [BK] on Sept 22, 2015 23:37:29 GMT
Oh I just meant for shutting down enemy godswillers, but I guess gaze would get cleared in any case by pupps own gw. Need coffee thinking is derp. I mean if hero damage against us is increased (blood curse damage increased) but mitigation by bless is capped at basically what is now, bless may not actually be able to keep up with some guild map damage outputs against our own hero. so i think the solution would be not to have hero vigor on guild maps. but...but...sigh. if people realise that NOW we wont be able to have the compensation argument all over again in a month time ><
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Post by OuchDamage✪NFS on Sept 23, 2015 0:13:43 GMT
but...but...sigh. if people realise that NOW we wont be able to have the compensation argument all over again in a month time >< Wow thats a perfectly great idea, so smart. How could i have not thought about that? Now i know the type of person that we've been arguing with, this whole time. So smart.
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Post by Sithys [BK] on Sept 23, 2015 0:23:00 GMT
but...but...sigh. if people realise that NOW we wont be able to have the compensation argument all over again in a month time >< Wow thats a perfectly great idea, so smart. How could i have not thought about that? Now i know the type of person that we've been arguing with, this whole time. So smart. Oh please, your avatar is a smiley face flipping the bird, im sure you're a perfect little angel
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Post by OuchDamage✪NFS on Sept 23, 2015 0:45:54 GMT
Oh please, your avatar is a smiley face flipping the bird, im sure you're a perfect little angel Hahaha now that would be funny, except its coming from a dog. sorry for OT mods
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Post by squarenix on Sept 23, 2015 18:05:27 GMT
so, anyone knows exactly how it's going to be nerfed? Any official source?
ps: sorry if someone already posted, i've look the first and last several pages but couldn't find a reliable link or something with all the details on this new patch.
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Post by Hitmus✪NFS on Sept 23, 2015 18:12:03 GMT
Check Naruto 7.5 thread he is posting there news from Taiwan version. Most probably it will go to English also.
As rather don't care about our discussion here.
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Post by squarenix on Sept 23, 2015 18:16:05 GMT
Check Naruto 7.5 thread he is posting there news from Taiwan version. Most probably it will go to English also. As rather don't care about our discussion here. thanks, just found that on news section.
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Post by Pink Panther on Sept 24, 2015 0:19:57 GMT
This new update patch looks bloody awesome.. Hope our server gets the exact as TW server but TW server always have better rewards...
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I'll Take a Potato Chip, and EAT IT!
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Post by Gallows Dodger on Sept 24, 2015 20:31:32 GMT
Why is this a surprise to anyone? We knew this was coming. There is no incentive to spend $$$ on a deck if it can be beaten by one that cost nothing to make. My only surprise is that it's taken this long.
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Post by mortivore on Sept 25, 2015 10:46:26 GMT
Good new for pro-stabbers. Stab decks are still viable! 70k hp is not an issue apparently.
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Post by Deleted on Sept 25, 2015 11:53:15 GMT
Good new for pro-stabbers. Stab decks are still viable! 70k hp is not an issue apparently. Actually, its much less effective. I took #1 in arena after battling for a long time against a stab deck. Now with my hero at 60k hp I beat the opponent right away.
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Post by ℜ★Trun on Sept 25, 2015 20:52:59 GMT
Good new for pro-stabbers. Stab decks are still viable! 70k hp is not an issue apparently. Actually, its much less effective. I took #1 in arena after battling for a long time against a stab deck. Now with my hero at 60k hp I beat the opponent right away. Being less effective is good it needed a nerf but it still works..just need to put a little.more thought into a hero kill deck then meld stab to a sweeping blow csrd and win
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Post by Somar [BK] on Sept 25, 2015 21:05:36 GMT
Actually, its much less effective. I took #1 in arena after battling for a long time against a stab deck. Now with my hero at 60k hp I beat the opponent right away. Being less effective is good it needed a nerf but it still works..just need to put a little.more thought into a hero kill deck then meld stab to a sweeping blow csrd and win not sure if this hero HP boost through runes is a good thing. Yes it makes stab less effective which was somewhat needed. But the hp increase seems to big. I have a 2* rune at level 3 and it gives 6k hp boost. Get a recycle/revive deck going and the fights will just take forever if those guys come with 5* runes leveled up.
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Post by sonbalin on Sept 25, 2015 21:10:44 GMT
I think Agni + Chaos Witch need their skills being changed to % based instead of flat damage.
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Post by stormweaver83 on Sept 26, 2015 11:45:34 GMT
Is stab still effective in explore maps? I was waiting for meld day to make a stab deck, was wondering if it's still worth it.
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Post by sonbalin on Sept 26, 2015 12:11:34 GMT
It's still fine against anything without a good Hero Vigor rune.
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Post by jaewow on Sept 26, 2015 16:10:52 GMT
It's still fine against anything without a good Hero Vigor rune. When do the explorer heroes start to use runes?
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Post by sonbalin on Sept 26, 2015 16:23:04 GMT
Map 13. There's only a few on map 13 with over 60k HP though. 13-12 is 130k HP.
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Post by Gallows Dodger on Sept 26, 2015 18:20:21 GMT
Weren't they going to add a stabthrough damage cap of 1,000?
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Post by sonbalin on Sept 26, 2015 18:21:14 GMT
Weren't they going to add a stabthrough damage cap of 1,000? No, just the rune damage is capped at 1k. Per hit.
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Post by stormweaver83 on Sept 26, 2015 19:01:23 GMT
Weren't they going to add a stabthrough damage cap of 1,000? No, just the rune damage is capped at 1k. Per hit. I haven't had a chance to try it yet. With sweeping blow does the rune do 1000 total or 1000 per enemy hit?
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Post by Absoul on Sept 26, 2015 22:08:02 GMT
Talk about stab nerf.
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Post by ℜ★Naruto on Sept 26, 2015 22:09:42 GMT
My guild mate doesn't know how to post images.
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Post by Absoul on Sept 26, 2015 22:11:25 GMT
Gtfo Naruto hahaha.
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